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Archive for the ‘Work’ Category


Cue Play DJ

Tuesday, April 13th, 2010

For the past 14 months, I have been working with my friend Max in my free time to create an iPhone app. It’s called Cue Play DJ, and it is basically the best mobile DJing solution available for any platform other than your laptop. We set out to make something that would distill the experience [...]

Vanquish

Monday, February 1st, 2010

A little speculation from GameTrailers on what’s next… My lips are sealed, as always. Tweet

Welcome Challengers… Kill Shit!

Sunday, May 18th, 2008

So the past 8 months of my life are nearly all public record. On Friday, PlatinumGames announced three new titles to be published by SEGA. I’ve been working closely on MadWorld (above) and Bayonetta (below). While I can’t say anything beyond what has been stated in the press releases, I’m really excited by the reaction [...]

Yay! I won a Nintendo Power Award! Oh, and I’m Apollo Justice!

Monday, February 18th, 2008

I was part of a team that won a Nintendo Power 2007 Award for Best Story/Writing! Along with my writing partner-in-crime Janet Hsu, editor Brandon Gay, and original scenario writer Shu Takumi, we were recognized for our work on Phoenix Wright – Ace Attorney: Justice for All. The article even goes on to cite the [...]

PlatinumGames on Facebook

Saturday, February 2nd, 2008

One of the things that I have been working on lately is the PlatinumGames Facebook page. It opened to the public on Thursday evening JST, and the response has been great. Over 440 facebook users have become a fan of our company, and I couldn’t be happier. I really like what facebook is doing with [...]

PlatinumGames Official Blog

Wednesday, December 26th, 2007

The best thing about PlatinumGames is the incredibly talented staff we have. And now you can meet them on the PlatinumGames Blog.

The Past Two Weeks – Previously Known As The iPod Touch Post

Tuesday, October 9th, 2007

The past few weeks have been anything but normal, so it is time for an anything but normal post. Here is a chronicle of my past few weeks: I’ve had an iPod Touch for a while now, and I have to say that after owning a 1G Nano and a 4G iPod, the touch is [...]

September of Changes

Friday, September 28th, 2007

Today was my last day at Capcom. For the past 2 years and 2 months, I have worked with incredibly creative people on incredibly fun games, been a part of the best selling game of 2007-to-date here in Japan, and fulfilled lifelong dreams. But there is more work to be done. Just like my friend [...]

Monster Hunter Freedom 2

Monday, August 6th, 2007

It seems like Monster Hunter Freedom 2′s translation is getting some early recognition. On 1up Yours, Mark MacDonald was kind enough to mention that he thought the translation was good, specifically mentioning the work I had done on the Felynes within the new village of Pokke. IGN also mentioned the translation in their piece on [...]

Shameless Self Promotion

Saturday, January 20th, 2007

Back from dinner celebrating a new hire and I’m in a good mood so I figured I should post about what I have been working on lately. I also updated the Gameography. Since I went through a gap of being lazy for a while, here is the brief summary. Click the covers to buy the [...]